We have been searching for a long time for an opportunity to utilize in-game statistics from esports matches in our special projects, as we possess a massive database (tournaments, teams, players). The main mechanic - a fantasy league, which allows for this, has already been used multiple times by colleagues from other projects. To avoid repetition, we developed a gamification where the user must predict which mid-lane player in each match will show the best performance in the position where individual contribution is most valued.